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A beginner-friendly, pragmatic approach to building video games in the Unity game engine!
This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!
The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.
Who this course is for:
- Beginner-level programmers who want to learn how to create games using Unity
- People who have never even touched Unity before
- People who have used Unity to some extent, but want to explore new techniques for authoring games
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