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A beginner-friendly, pragmatic approach to building video games in the Unity game engine!

Description

This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!

The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.

Who this course is for:

  • Beginner-level programmers who want to learn how to create games using Unity
  • People who have never even touched Unity before
  • People who have used Unity to some extent, but want to explore new techniques for authoring games
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